[M152] [dawn][native] Move skipping of empty resolves in backends. Original change's description: > [dawn][native] Move skipping of empty resolves in backends. > > This ensures that the refs to the query and buffers are present in the > CommandBuffer, otherwise the pointer in the CommandBufferResourceUsage > could point to deleted objects. > > Fixed: 541130706 > Change-Id: I494dff8582b59b8b77ed4db04936a56f34c21a1c > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/329616 > Reviewed-by: Loko Kung <lokokung@google.com> > Commit-Queue: Corentin Wallez <cwallez@chromium.org> (cherry picked from commit 482746e5d4369e2b0e34d2eba0fa6119b9c0059d) Bug: 552806999,541130706 Change-Id: I494dff8582b59b8b77ed4db04936a56f34c21a1c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/336536 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org> Auto-Submit: Chrome Cherry Picker <chrome-cherry-picker@chops-service-accounts.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.