Revert "GL: implement buffer shadowing for MapAsync()" The Toggle::ShadowCopyMapWrite's map write path introduce a vulnerability. Since it is not used anymore, it is safe to remove the toggle and the whole map write branch. This reverts commit 0e9fde4e362e8e402c7ca3cc3d241775eb80bdb8. Bug: 541787265 Change-Id: Icf32e66d58e6537cf6bb27f123aa5006656adb55 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/331737 Commit-Queue: Shrek Shao <shrekshao@google.com> Auto-Submit: Shrek Shao <shrekshao@google.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.