[M153] [vulkan] Add workaround for UAF in DestroyDescriptorPool. Original change's description: > [vulkan] Add workaround for UAF in DestroyDescriptorPool. > > - As per the bug and the related internal Android issue, > this works around a temporary issue in the IMG driver > that causes a UAF when we attempt to call > AllocateDescriptorSets and run into an OOM. > - The more "proper" fix would probably be to implement > suballocations, but since that is a much larger effort, > this is a band-aid fix to avoid the UAF issue for now. > - Note that since the error that is generated is an > internal error, this eventually leads to a device loss > so it is acceptable to skip the Destroy call in this > case since even if it would lead to a leak, it cannot > propagate further. > > Bug: 549311485 > Change-Id: I8c951e879bb405943698c179962275687e828168 > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/334695 > Reviewed-by: Kai Ninomiya <kainino@chromium.org> > Commit-Queue: Loko Kung <lokokung@google.com> (cherry picked from commit daa0cc047acd570fbd5c127db4262e1a98637eb7) Bug: 551226481,549311485 Change-Id: I8c951e879bb405943698c179962275687e828168 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/335576 Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Chrome Cherry Picker <chrome-cherry-picker@chops-service-accounts.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.