[native][d3d11] Address more spanification and unsafe buffer TODOs - Spanify ScopedCommandRecordingContext::WriteUniformBufferRange. - Spanify PipelineStateTracker::OMSetBlendState to accept std::array. - Replace memcmp/memcpy with array, span, and member-wise comparisons across Backend, Device, and CommandBuffer. Bug: chromium:549088024 Change-Id: I9417786ba11e31e0f736a1be20ed848d8e8fa21c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/337555 Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.