Revert "[d3d12] Remove copy_dxc_binary target"

This reverts commit 40a604b75ef5f2cfb81667d6f752b88b2f54f5e9.

Reason for revert: Causing failures on win32-archive-rel CI bot

Failure Link: https://ci.chromium.org/ui/p/chromium/builders/ci/win32-archive-rel/61796/overview

Original change's description:
> [d3d12] Remove copy_dxc_binary target
>
> As far as I know, dawn_use_built_dxc is always enabled for Dawn and
> Chromium builds, and is only maintained for some Skia bots, so it should
> now  be safe to remove this Windows SDK copying of dxcompiler.dll and
> depend only on the DXC built from source in these build files.
>
> Also cleanup an unused include.
>
> Bug: 399358291
> Change-Id: I5d1248d81e8be09dd48e76ccc95edf45734f9f8e
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/340656
> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
> Commit-Queue: Natalie Chouinard <chouinard@google.com>
> Reviewed-by: James Price <jrprice@google.com>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: 399358291
Change-Id: I12b3bd7f4aea9aeca329a1f58811a502ab10b5d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/341335
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: James Price <jrprice@google.com>
Auto-Submit: Natalie Chouinard <chouinard@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2 files changed
tree: d49ea641026b921fe6db673cb1c6a1854b700afc
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelignore
  16. .bazelrc
  17. .bazelversion
  18. .clang-format
  19. .clang-format-ignore
  20. .clang-tidy
  21. .git-blame-ignore-revs
  22. .gitattributes
  23. .gitignore
  24. .gitmodules
  25. .gn
  26. .style.yapf
  27. .vpython3
  28. AUTHORS
  29. BUILD.bazel
  30. BUILD.gn
  31. CMakeLists.txt
  32. CMakeSettings.json
  33. CODE_OF_CONDUCT.md
  34. codereview.settings
  35. CONTRIBUTING.md
  36. CPPLINT.cfg
  37. DEPS
  38. DIR_METADATA
  39. go.mod
  40. go.sum
  41. go_presubmit_support.py
  42. LICENSE
  43. MODULE.bazel
  44. MODULE.bazel.lock
  45. OWNERS
  46. PRESUBMIT.py
  47. PRESUBMIT_test.py
  48. README.chromium
  49. README.md
  50. unsafe_buffers_paths.txt
  51. WATCHLISTS
  52. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.