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var
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matrix.spvasm.expected.hlsl
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void
main_1
()
{
float3x3 m
=
float3x3
(
0.0f
,
0.0f
,
0.0f
,
0.0f
,
0.0f
,
0.0f
,
0.0f
,
0.0f
,
0.0f
);
const
float3 x_15
=
m
[
1
];
const
float
x_16
=
x_15
.
y
;
return
;
}
[
numthreads
(
1
,
1
,
1
)]
void
main
()
{
main_1
();
return
;
}