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bug
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tint
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1081.wgsl
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fn f
(
x
:
i32
)
->
i32
{
if
(
x
==
10
)
{
discard
;
}
return
x
;
}
@stage
(
fragment
)
fn main
(
@location
(
1
)
@interpolate
(
flat
)
x
:
vec3
<i32>
)
->
@location
(
2
)
i32
{
var
y
=
x
.
x
;
loop
{
let
r
=
f
(
y
);
if
(
r
==
0
)
{
break
;
}
}
return
y
;
}