| void all_bd2dba() { | |
| bool res = all(bool3(false, false, false)); | |
| } | |
| struct tint_symbol { | |
| float4 value : SV_Position; | |
| }; | |
| float4 vertex_main_inner() { | |
| all_bd2dba(); | |
| return float4(0.0f, 0.0f, 0.0f, 0.0f); | |
| } | |
| tint_symbol vertex_main() { | |
| const float4 inner_result = vertex_main_inner(); | |
| tint_symbol wrapper_result = (tint_symbol)0; | |
| wrapper_result.value = inner_result; | |
| return wrapper_result; | |
| } | |
| void fragment_main() { | |
| all_bd2dba(); | |
| return; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| all_bd2dba(); | |
| return; | |
| } |