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refs/heads/tint-merge
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test
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tint
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builtins
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gen
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fwidthFine
/
523fdc.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
void
fwidthFine_523fdc
()
{
vec3 res
=
fwidth
(
vec3
(
0.0f
,
0.0f
,
0.0f
));
}
void
fragment_main
()
{
fwidthFine_523fdc
();
}
void
main
()
{
fragment_main
();
return
;
}