blob: 10a28dafd9cc5b8c602d3dace15a27feeb4311df [file] [log] [blame] [edit]
#version 310 es
void min_93cfc4() {
vec3 res = min(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f));
}
vec4 vertex_main() {
min_93cfc4();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void min_93cfc4() {
vec3 res = min(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f));
}
void fragment_main() {
min_93cfc4();
}
void main() {
fragment_main();
return;
}
#version 310 es
void min_93cfc4() {
vec3 res = min(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f));
}
void compute_main() {
min_93cfc4();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}