| @group(1) @binding(1) var arg_1 : texture_cube<u32>; | |
| @group(1) @binding(2) var arg_2 : sampler; | |
| fn textureGather_e1b67d() { | |
| var res : vec4<u32> = textureGather(1, arg_1, arg_2, vec3<f32>()); | |
| } | |
| @stage(vertex) | |
| fn vertex_main() -> @builtin(position) vec4<f32> { | |
| textureGather_e1b67d(); | |
| return vec4<f32>(); | |
| } | |
| @stage(fragment) | |
| fn fragment_main() { | |
| textureGather_e1b67d(); | |
| } | |
| @stage(compute) @workgroup_size(1) | |
| fn compute_main() { | |
| textureGather_e1b67d(); | |
| } |