| #version 310 es | 
 |  | 
 | uniform highp isampler2DMS arg_0_1; | 
 | void textureLoad_e3d2cc() { | 
 |   ivec4 res = texelFetch(arg_0_1, ivec2(0, 0), 1); | 
 | } | 
 |  | 
 | vec4 vertex_main() { | 
 |   textureLoad_e3d2cc(); | 
 |   return vec4(0.0f, 0.0f, 0.0f, 0.0f); | 
 | } | 
 |  | 
 | void main() { | 
 |   vec4 inner_result = vertex_main(); | 
 |   gl_Position = inner_result; | 
 |   gl_Position.y = -(gl_Position.y); | 
 |   gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | 
 |   return; | 
 | } | 
 | #version 310 es | 
 | precision mediump float; | 
 |  | 
 | uniform highp isampler2DMS arg_0_1; | 
 | void textureLoad_e3d2cc() { | 
 |   ivec4 res = texelFetch(arg_0_1, ivec2(0, 0), 1); | 
 | } | 
 |  | 
 | void fragment_main() { | 
 |   textureLoad_e3d2cc(); | 
 | } | 
 |  | 
 | void main() { | 
 |   fragment_main(); | 
 |   return; | 
 | } | 
 | #version 310 es | 
 |  | 
 | uniform highp isampler2DMS arg_0_1; | 
 | void textureLoad_e3d2cc() { | 
 |   ivec4 res = texelFetch(arg_0_1, ivec2(0, 0), 1); | 
 | } | 
 |  | 
 | void compute_main() { | 
 |   textureLoad_e3d2cc(); | 
 | } | 
 |  | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   compute_main(); | 
 |   return; | 
 | } |