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refs/heads/tint-merge
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test
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tint
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layout
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storage
/
mat2x2
/
f32.wgsl.expected.glsl
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#version 310 es
struct
SSBO
{
mat2 m
;
};
layout
(
binding
=
0
,
std430
)
buffer SSBO_1
{
mat2 m
;
}
ssbo
;
void
f
()
{
mat2 v
=
ssbo
.
m
;
ssbo
.
m
=
v
;
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
f
();
return
;
}