struct MyStruct { | |
f1 : f32, | |
}; | |
type MyArray = array<f32, 10>; | |
// Global lets | |
let v1 = 1; | |
let v2 = 1u; | |
let v3 = 1.0; | |
let v4 = vec3<i32>(1, 1, 1); | |
let v5 = vec3<u32>(1u, 1u, 1u); | |
let v6 = vec3<f32>(1.0, 1.0, 1.0); | |
let v7 = mat3x3<f32>(vec3<f32>(1.0, 1.0, 1.0), vec3<f32>(1.0, 1.0, 1.0), vec3<f32>(1.0, 1.0, 1.0)); | |
let v8 = MyStruct(); | |
let v9 = MyArray(); | |
@stage(fragment) | |
fn main() -> @location(0) vec4<f32> { | |
return vec4<f32>(0.0,0.0,0.0,0.0); | |
} |