blob: 40148813297e0e8860e3e2e47a4fc4ce7c3f17d3 [file] [log] [blame] [edit]
struct Uniforms {
modelViewProjectionMatrix : mat4x4<f32>,
}
@binding(0) @group(0) var<uniform> uniforms : Uniforms;
struct VertexInput {
@location(0)
cur_position : vec4<f32>,
@location(1)
color : vec4<f32>,
}
struct VertexOutput {
@location(0)
vtxFragColor : vec4<f32>,
@builtin(position)
Position : vec4<f32>,
}
@stage(vertex)
fn vtx_main(input : VertexInput) -> VertexOutput {
var output : VertexOutput;
output.Position = (uniforms.modelViewProjectionMatrix * input.cur_position);
output.vtxFragColor = input.color;
return output;
}
@stage(fragment)
fn frag_main(@location(0) fragColor : vec4<f32>) -> @location(0) vec4<f32> {
return fragColor;
}