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refs/heads/tint-merge
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.
/
test
/
tint
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samples
/
simple.wgsl.expected.wgsl
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fn bar
()
{
}
@stage
(
fragment
)
fn main
()
->
@location
(
0
)
vec4
<f32>
{
var
a
:
vec2
<f32>
=
vec2
<f32>
();
bar
();
return
vec4
<f32>
(
0.400000006
,
0.400000006
,
0.800000012
,
1.0
);
}