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struct.wgsl.expected.glsl
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#version 310 es
struct
S
{
int
a
;
float
b
;
};
void
tint_symbol
()
{
S v
=
S
(
0
,
0.0f
);
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
tint_symbol
();
return
;
}