blob: a3139e646ee5b2fb135057d8a2226ade80a48ef4 [file] [log] [blame] [edit]
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main" %_ %position %frag_color
OpSource GLSL 430
OpName %main "main"
OpName %gl_PerVertex "gl_PerVertex"
OpMemberName %gl_PerVertex 0 "gl_Position"
OpMemberName %gl_PerVertex 1 "gl_PointSize"
OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
OpName %_ ""
OpName %position "position"
OpName %frag_color "frag_color"
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
OpDecorate %gl_PerVertex Block
OpDecorate %position Location 0
OpDecorate %frag_color Location 1
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_arr_float_uint_1 = OpTypeArray %float %uint_1
%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1
%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
%_ = OpVariable %_ptr_Output_gl_PerVertex Output
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%_ptr_Input_v4float = OpTypePointer Input %v4float
%position = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%frag_color = OpVariable %_ptr_Output_v4float Output
%float_0_5 = OpConstant %float 0.5
%main = OpFunction %void None %8
%20 = OpLabel
%21 = OpLoad %v4float %position
%22 = OpAccessChain %_ptr_Output_v4float %_ %int_0
OpStore %22 %21
%23 = OpLoad %v4float %position
%24 = OpVectorTimesScalar %v4float %23 %float_0_5
OpStore %frag_color %24
OpReturn
OpFunctionEnd