| struct buf0 { |
| injectionSwitch : vec2<f32>, |
| } |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> array0 : array<f32, 3u>; |
| |
| var<private> array1 : array<f32, 3u>; |
| |
| @group(0) @binding(0) var<uniform> x_11 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var q : i32; |
| var i : i32; |
| var c : i32; |
| q = 0; |
| let x_55 : f32 = gl_FragCoord.x; |
| i = (i32(x_55) % 3); |
| c = 0; |
| loop { |
| let x_14 : i32 = c; |
| if ((x_14 < 3)) { |
| } else { |
| break; |
| } |
| let x_15 : i32 = c; |
| array0[x_15] = 0.0; |
| let x_16 : i32 = c; |
| array1[x_16] = 0.0; |
| let x_65 : f32 = x_11.injectionSwitch.x; |
| let x_18 : i32 = q; |
| switch((i32(x_65) + x_18)) { |
| case 51: { |
| loop { |
| if (true) { |
| } else { |
| break; |
| } |
| } |
| let x_20 : i32 = c; |
| array0[x_20] = 1.0; |
| fallthrough; |
| } |
| case 61: { |
| array1[0] = 1.0; |
| let x_21 : i32 = c; |
| array1[x_21] = 1.0; |
| } |
| case 0: { |
| q = 61; |
| } |
| default: { |
| } |
| } |
| |
| continuing { |
| let x_22 : i32 = c; |
| c = (x_22 + 1); |
| } |
| } |
| let x_24 : i32 = i; |
| let x_79 : f32 = array1[x_24]; |
| let x_25 : i32 = i; |
| let x_81 : f32 = array0[x_25]; |
| let x_26 : i32 = i; |
| let x_83 : f32 = array0[x_26]; |
| x_GLF_color = vec4<f32>(x_79, x_81, x_83, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @stage(fragment) |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |