| struct buf0 { |
| minusOne : i32, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_7 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var minValue : i32; |
| var negMinValue : i32; |
| minValue = -2147483648; |
| let x_25 : i32 = minValue; |
| negMinValue = -(x_25); |
| let x_27 : i32 = negMinValue; |
| let x_28 : i32 = minValue; |
| let x_30 : i32 = x_7.minusOne; |
| if ((x_27 == (x_28 * x_30))) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |