blob: b6a5709fb1d51f7edd6e22f4ddb0a101282346e1 [file] [log] [blame]
dan sinclair8392a822022-11-25 04:25:18 +00001#version 310 es
2
3void normalize_584e47() {
dan sinclair6cc183c2023-03-02 21:28:45 +00004 vec2 res = vec2(0.70710676908493041992f);
dan sinclair8392a822022-11-25 04:25:18 +00005}
6
7vec4 vertex_main() {
8 normalize_584e47();
9 return vec4(0.0f);
10}
11
12void main() {
13 gl_PointSize = 1.0;
14 vec4 inner_result = vertex_main();
15 gl_Position = inner_result;
16 gl_Position.y = -(gl_Position.y);
17 gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
18 return;
19}
20#version 310 es
Ben Claytonf1f56b22023-03-09 19:58:23 +000021precision highp float;
dan sinclair8392a822022-11-25 04:25:18 +000022
23void normalize_584e47() {
dan sinclair6cc183c2023-03-02 21:28:45 +000024 vec2 res = vec2(0.70710676908493041992f);
dan sinclair8392a822022-11-25 04:25:18 +000025}
26
27void fragment_main() {
28 normalize_584e47();
29}
30
31void main() {
32 fragment_main();
33 return;
34}
35#version 310 es
36
37void normalize_584e47() {
dan sinclair6cc183c2023-03-02 21:28:45 +000038 vec2 res = vec2(0.70710676908493041992f);
dan sinclair8392a822022-11-25 04:25:18 +000039}
40
41void compute_main() {
42 normalize_584e47();
43}
44
45layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
46void main() {
47 compute_main();
48 return;
49}