blob: 4582127446c7e57b4b8936acf2111e52a9c17df1 [file] [log] [blame]
James Priced90c72b2023-08-11 00:45:54 +00001#version 310 es
2
Jiawei Shao3aea5232023-08-26 01:11:01 +00003layout(r32ui) uniform highp uimage2D arg_0;
James Priced90c72b2023-08-11 00:45:54 +00004layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
5 uvec4 inner;
6} prevent_dce;
7
8void textureLoad_83d6e3() {
Jiawei Shao3aea5232023-08-26 01:11:01 +00009 uvec4 res = imageLoad(arg_0, ivec2(1, 0));
James Priced90c72b2023-08-11 00:45:54 +000010 prevent_dce.inner = res;
11}
12
13vec4 vertex_main() {
14 textureLoad_83d6e3();
15 return vec4(0.0f);
16}
17
18void main() {
19 gl_PointSize = 1.0;
20 vec4 inner_result = vertex_main();
21 gl_Position = inner_result;
22 gl_Position.y = -(gl_Position.y);
23 gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
24 return;
25}
James Priced90c72b2023-08-11 00:45:54 +000026#version 310 es
27precision highp float;
Stephen Whiteca9f3862024-02-07 18:08:23 +000028precision highp int;
James Priced90c72b2023-08-11 00:45:54 +000029
Jiawei Shao3aea5232023-08-26 01:11:01 +000030layout(r32ui) uniform highp uimage2D arg_0;
James Priced90c72b2023-08-11 00:45:54 +000031layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
32 uvec4 inner;
33} prevent_dce;
34
35void textureLoad_83d6e3() {
Jiawei Shao3aea5232023-08-26 01:11:01 +000036 uvec4 res = imageLoad(arg_0, ivec2(1, 0));
James Priced90c72b2023-08-11 00:45:54 +000037 prevent_dce.inner = res;
38}
39
40void fragment_main() {
41 textureLoad_83d6e3();
42}
43
44void main() {
45 fragment_main();
46 return;
47}
James Priced90c72b2023-08-11 00:45:54 +000048#version 310 es
49
Jiawei Shao3aea5232023-08-26 01:11:01 +000050layout(r32ui) uniform highp uimage2D arg_0;
James Priced90c72b2023-08-11 00:45:54 +000051layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
52 uvec4 inner;
53} prevent_dce;
54
55void textureLoad_83d6e3() {
Jiawei Shao3aea5232023-08-26 01:11:01 +000056 uvec4 res = imageLoad(arg_0, ivec2(1, 0));
James Priced90c72b2023-08-11 00:45:54 +000057 prevent_dce.inner = res;
58}
59
60void compute_main() {
61 textureLoad_83d6e3();
62}
63
64layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
65void main() {
66 compute_main();
67 return;
68}