blob: a323bd42e69743a24df1fd2f23f0d8801bb234cb [file] [log] [blame]
James Price88c231b2023-08-15 12:47:28 +00001#include <metal_stdlib>
2
3using namespace metal;
4void textureDimensions_d44dd1(texture2d<uint, access::read> tint_symbol_1, device uint2* const tint_symbol_2) {
5 uint2 res = uint2(tint_symbol_1.get_width(), tint_symbol_1.get_height());
6 *(tint_symbol_2) = res;
7}
8
9struct tint_symbol {
10 float4 value [[position]];
11};
12
13float4 vertex_main_inner(texture2d<uint, access::read> tint_symbol_3, device uint2* const tint_symbol_4) {
14 textureDimensions_d44dd1(tint_symbol_3, tint_symbol_4);
15 return float4(0.0f);
16}
17
18vertex tint_symbol vertex_main(texture2d<uint, access::read> tint_symbol_5 [[texture(0)]], device uint2* tint_symbol_6 [[buffer(0)]]) {
19 float4 const inner_result = vertex_main_inner(tint_symbol_5, tint_symbol_6);
20 tint_symbol wrapper_result = {};
21 wrapper_result.value = inner_result;
22 return wrapper_result;
23}
24
25fragment void fragment_main(texture2d<uint, access::read> tint_symbol_7 [[texture(0)]], device uint2* tint_symbol_8 [[buffer(0)]]) {
26 textureDimensions_d44dd1(tint_symbol_7, tint_symbol_8);
27 return;
28}
29
30kernel void compute_main(texture2d<uint, access::read> tint_symbol_9 [[texture(0)]], device uint2* tint_symbol_10 [[buffer(0)]]) {
31 textureDimensions_d44dd1(tint_symbol_9, tint_symbol_10);
32 return;
33}
34