dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 1 | #version 310 es |
| 2 | precision highp float; |
| 3 | precision highp int; |
dan sinclair | 6e93ca5 | 2024-08-28 23:58:04 +0000 | [diff] [blame] | 4 | |
dan sinclair | f15c1c3 | 2024-09-05 21:41:20 +0000 | [diff] [blame] | 5 | layout(binding = 0, std430) |
| 6 | buffer tint_symbol_1_1_ssbo { |
| 7 | vec2 tint_symbol; |
| 8 | } v; |
| 9 | vec2 sqrt_8c7024() { |
| 10 | vec2 res = vec2(1.0f); |
| 11 | return res; |
| 12 | } |
| 13 | void main() { |
| 14 | v.tint_symbol = sqrt_8c7024(); |
| 15 | } |
| 16 | #version 310 es |
| 17 | |
| 18 | layout(binding = 0, std430) |
| 19 | buffer tint_symbol_1_1_ssbo { |
| 20 | vec2 tint_symbol; |
| 21 | } v; |
| 22 | vec2 sqrt_8c7024() { |
| 23 | vec2 res = vec2(1.0f); |
| 24 | return res; |
| 25 | } |
| 26 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| 27 | void main() { |
| 28 | v.tint_symbol = sqrt_8c7024(); |
| 29 | } |
| 30 | #version 310 es |
| 31 | |
dan sinclair | a561b98 | 2024-09-05 21:56:28 +0000 | [diff] [blame] | 32 | |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 33 | struct VertexOutput { |
| 34 | vec4 pos; |
| 35 | vec2 prevent_dce; |
| 36 | }; |
| 37 | |
dan sinclair | f15c1c3 | 2024-09-05 21:41:20 +0000 | [diff] [blame] | 38 | layout(location = 0) flat out vec2 vertex_main_loc0_Output; |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 39 | vec2 sqrt_8c7024() { |
| 40 | vec2 res = vec2(1.0f); |
| 41 | return res; |
| 42 | } |
dan sinclair | f15c1c3 | 2024-09-05 21:41:20 +0000 | [diff] [blame] | 43 | VertexOutput vertex_main_inner() { |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 44 | VertexOutput tint_symbol = VertexOutput(vec4(0.0f), vec2(0.0f)); |
| 45 | tint_symbol.pos = vec4(0.0f); |
| 46 | tint_symbol.prevent_dce = sqrt_8c7024(); |
| 47 | return tint_symbol; |
| 48 | } |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 49 | void main() { |
dan sinclair | f15c1c3 | 2024-09-05 21:41:20 +0000 | [diff] [blame] | 50 | VertexOutput v = vertex_main_inner(); |
| 51 | gl_Position = v.pos; |
| 52 | gl_Position[1u] = -(gl_Position.y); |
| 53 | gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| 54 | vertex_main_loc0_Output = v.prevent_dce; |
| 55 | gl_PointSize = 1.0f; |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 56 | } |