blob: 85a61a6ab6950a6580e42b89a92f8c5014d97e37 [file] [log] [blame]
dan sinclair1e0c2012024-09-04 01:56:01 +00001#version 310 es
2precision highp float;
3precision highp int;
dan sinclair6e93ca52024-08-28 23:58:04 +00004
dan sinclairf15c1c32024-09-05 21:41:20 +00005void refract_8c192a() {
6 vec4 res = vec4(-7.0f);
7}
8void main() {
9 refract_8c192a();
10}
11#version 310 es
12
13void refract_8c192a() {
14 vec4 res = vec4(-7.0f);
15}
16layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
17void main() {
18 refract_8c192a();
19}
20#version 310 es
21
dan sinclaira561b982024-09-05 21:56:28 +000022
dan sinclair1e0c2012024-09-04 01:56:01 +000023struct VertexOutput {
24 vec4 pos;
25};
26
27void refract_8c192a() {
28 vec4 res = vec4(-7.0f);
29}
dan sinclairf15c1c32024-09-05 21:41:20 +000030VertexOutput vertex_main_inner() {
dan sinclair1e0c2012024-09-04 01:56:01 +000031 VertexOutput tint_symbol = VertexOutput(vec4(0.0f));
32 tint_symbol.pos = vec4(0.0f);
33 refract_8c192a();
34 return tint_symbol;
35}
dan sinclair1e0c2012024-09-04 01:56:01 +000036void main() {
dan sinclairf15c1c32024-09-05 21:41:20 +000037 gl_Position = vertex_main_inner().pos;
38 gl_Position[1u] = -(gl_Position.y);
39 gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
40 gl_PointSize = 1.0f;
dan sinclair1e0c2012024-09-04 01:56:01 +000041}