blob: 492973acac0f87bd03db6403f83cae90cd836bee [file] [log] [blame]
Stephen White2fe0f4b2021-11-16 15:15:36 +00001SKIP: FAILED
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3#version 310 es
Stephen White2fe0f4b2021-11-16 15:15:36 +00004
Stephen Whited9b32c32022-02-03 22:39:13 +00005uniform highp samplerCube arg_0_1;
Stephen White2fe0f4b2021-11-16 15:15:36 +00006void textureNumLevels_076cb5() {
Stephen Whitee4e409f2022-03-02 14:14:02 +00007 int res = textureQueryLevels(arg_0_1);
Stephen White2fe0f4b2021-11-16 15:15:36 +00008}
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Stephen White0b392702022-01-28 22:36:58 +000010vec4 vertex_main() {
Stephen White2fe0f4b2021-11-16 15:15:36 +000011 textureNumLevels_076cb5();
12 return vec4(0.0f, 0.0f, 0.0f, 0.0f);
13}
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Stephen White2fe0f4b2021-11-16 15:15:36 +000015void main() {
Stephen White790e4c22022-04-22 21:25:02 +000016 gl_PointSize = 1.0;
Stephen White0b392702022-01-28 22:36:58 +000017 vec4 inner_result = vertex_main();
18 gl_Position = inner_result;
19 gl_Position.y = -(gl_Position.y);
20 gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
21 return;
Stephen White2fe0f4b2021-11-16 15:15:36 +000022}
Stephen White2fe0f4b2021-11-16 15:15:36 +000023Error parsing GLSL shader:
Stephen Whitebf0180b2022-02-07 18:49:46 +000024ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
25ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
26ERROR: 0:5: '' : compilation terminated
Stephen White2fe0f4b2021-11-16 15:15:36 +000027ERROR: 3 compilation errors. No code generated.
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31#version 310 es
32precision mediump float;
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Stephen Whited9b32c32022-02-03 22:39:13 +000034uniform highp samplerCube arg_0_1;
Stephen White2fe0f4b2021-11-16 15:15:36 +000035void textureNumLevels_076cb5() {
Stephen Whitee4e409f2022-03-02 14:14:02 +000036 int res = textureQueryLevels(arg_0_1);
Stephen White2fe0f4b2021-11-16 15:15:36 +000037}
38
Stephen White2fe0f4b2021-11-16 15:15:36 +000039void fragment_main() {
40 textureNumLevels_076cb5();
Stephen White2fe0f4b2021-11-16 15:15:36 +000041}
Stephen Whitee2f35ba2022-01-26 16:48:55 +000042
Stephen White2fe0f4b2021-11-16 15:15:36 +000043void main() {
44 fragment_main();
Stephen White0b392702022-01-28 22:36:58 +000045 return;
Stephen White2fe0f4b2021-11-16 15:15:36 +000046}
Stephen White2fe0f4b2021-11-16 15:15:36 +000047Error parsing GLSL shader:
Stephen Whitee2f35ba2022-01-26 16:48:55 +000048ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
49ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
50ERROR: 0:6: '' : compilation terminated
Stephen White2fe0f4b2021-11-16 15:15:36 +000051ERROR: 3 compilation errors. No code generated.
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53
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55#version 310 es
Stephen White2fe0f4b2021-11-16 15:15:36 +000056
Stephen Whited9b32c32022-02-03 22:39:13 +000057uniform highp samplerCube arg_0_1;
Stephen White2fe0f4b2021-11-16 15:15:36 +000058void textureNumLevels_076cb5() {
Stephen Whitee4e409f2022-03-02 14:14:02 +000059 int res = textureQueryLevels(arg_0_1);
Stephen White2fe0f4b2021-11-16 15:15:36 +000060}
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Stephen White2fe0f4b2021-11-16 15:15:36 +000062void compute_main() {
63 textureNumLevels_076cb5();
Stephen White2fe0f4b2021-11-16 15:15:36 +000064}
Stephen Whitee2f35ba2022-01-26 16:48:55 +000065
Stephen White0b392702022-01-28 22:36:58 +000066layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
Stephen White2fe0f4b2021-11-16 15:15:36 +000067void main() {
68 compute_main();
Stephen White0b392702022-01-28 22:36:58 +000069 return;
Stephen White2fe0f4b2021-11-16 15:15:36 +000070}
Stephen White2fe0f4b2021-11-16 15:15:36 +000071Error parsing GLSL shader:
Stephen Whitebf0180b2022-02-07 18:49:46 +000072ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
73ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
74ERROR: 0:5: '' : compilation terminated
Stephen White2fe0f4b2021-11-16 15:15:36 +000075ERROR: 3 compilation errors. No code generated.
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