blob: 696f5144bc4b66911c93f698b7892a56364bad1d [file] [log] [blame]
dan sinclairf1f381a2023-11-22 09:44:15 +00001SKIP: FAILED
2
dan sinclairb4697b762023-11-24 09:42:19 +00003<dawn>/src/tint/lang/msl/writer/printer/printer.cc:469 internal compiler error: %b1 = block { # root
dan sinclairf1f381a2023-11-22 09:44:15 +00004 %arg_0:ptr<handle, texture_3d<f32>, read> = var @binding_point(1, 0)
5 %arg_1:ptr<handle, sampler, read> = var @binding_point(1, 1)
6 %prevent_dce:ptr<storage, vec4<f32>, read_write> = var @binding_point(2, 0)
7}
8
9%textureSampleLevel_abfcc0 = func():void -> %b2 {
10 %b2 = block {
11 %5:texture_3d<f32> = load %arg_0
12 %6:sampler = load %arg_1
13 %7:vec4<f32> = textureSampleLevel %5, %6, vec3<f32>(1.0f), 1.0f
14 %res:ptr<function, vec4<f32>, read_write> = var, %7
15 %9:vec4<f32> = load %res
16 store %prevent_dce, %9
17 ret
18 }
19}
20%vertex_main = @vertex func():vec4<f32> [@position] -> %b3 {
21 %b3 = block {
22 %11:void = call %textureSampleLevel_abfcc0
23 ret vec4<f32>(0.0f)
24 }
25}
26%fragment_main = @fragment func():void -> %b4 {
27 %b4 = block {
28 %13:void = call %textureSampleLevel_abfcc0
29 ret
30 }
31}
32%compute_main = @compute @workgroup_size(1, 1, 1) func():void -> %b5 {
33 %b5 = block {
34 %15:void = call %textureSampleLevel_abfcc0
35 ret
36 }
37}
38
39unhandled variable address space
40********************************************************************
41* The tint shader compiler has encountered an unexpected error. *
42* *
43* Please help us fix this issue by submitting a bug report at *
44* crbug.com/tint with the source program that triggered the bug. *
45********************************************************************