blob: fcb5caa91faf44c8c1fb21dc9b2f2b79c060b82a [file] [log] [blame]
Ben Claytonc0af5c52022-06-02 14:36:10 +00001#include <metal_stdlib>
2
3using namespace metal;
4void textureStore_872747(texture1d<float, access::write> tint_symbol_1) {
5 int arg_1 = 1;
6 float4 arg_2 = float4(0.0f);
7 tint_symbol_1.write(arg_2, uint(arg_1));
8}
9
10struct tint_symbol {
11 float4 value [[position]];
12};
13
14float4 vertex_main_inner(texture1d<float, access::write> tint_symbol_2) {
15 textureStore_872747(tint_symbol_2);
16 return float4(0.0f);
17}
18
19vertex tint_symbol vertex_main(texture1d<float, access::write> tint_symbol_3 [[texture(0)]]) {
20 float4 const inner_result = vertex_main_inner(tint_symbol_3);
21 tint_symbol wrapper_result = {};
22 wrapper_result.value = inner_result;
23 return wrapper_result;
24}
25
26fragment void fragment_main(texture1d<float, access::write> tint_symbol_4 [[texture(0)]]) {
27 textureStore_872747(tint_symbol_4);
28 return;
29}
30
31kernel void compute_main(texture1d<float, access::write> tint_symbol_5 [[texture(0)]]) {
32 textureStore_872747(tint_symbol_5);
33 return;
34}
35