Ben Clayton | eb29f81 | 2022-06-01 19:49:50 +0000 | [diff] [blame] | 1 | // Copyright 2021 The Tint Authors. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | //////////////////////////////////////////////////////////////////////////////// |
| 16 | // File generated by tools/intrinsic-gen |
| 17 | // using the template: |
| 18 | // test/tint/builtins/gen/gen.wgsl.tmpl |
| 19 | // and the intrinsic defintion file: |
| 20 | // src/tint/intrinsics.def |
| 21 | // |
| 22 | // Do not modify this file directly |
| 23 | //////////////////////////////////////////////////////////////////////////////// |
| 24 | |
Ben Clayton | c0af5c5 | 2022-06-02 14:36:10 +0000 | [diff] [blame] | 25 | @group(1) @binding(0) var arg_0: texture_storage_3d<rgba16float, write>; |
Ben Clayton | eb29f81 | 2022-06-01 19:49:50 +0000 | [diff] [blame] | 26 | |
Ben Clayton | c0af5c5 | 2022-06-02 14:36:10 +0000 | [diff] [blame] | 27 | // fn textureStore(texture: texture_storage_3d<rgba16float, write>, coords: vec3<i32>, value: vec4<f32>) |
| 28 | fn textureStore_c5af1e() { |
| 29 | var arg_1 = vec3<i32>(); |
| 30 | var arg_2 = vec4<f32>(); |
| 31 | textureStore(arg_0, arg_1, arg_2); |
Ben Clayton | eb29f81 | 2022-06-01 19:49:50 +0000 | [diff] [blame] | 32 | } |
| 33 | |
dan sinclair | b29892b | 2022-06-07 13:55:34 +0000 | [diff] [blame] | 34 | @vertex |
Ben Clayton | eb29f81 | 2022-06-01 19:49:50 +0000 | [diff] [blame] | 35 | fn vertex_main() -> @builtin(position) vec4<f32> { |
Ben Clayton | c0af5c5 | 2022-06-02 14:36:10 +0000 | [diff] [blame] | 36 | textureStore_c5af1e(); |
Ben Clayton | eb29f81 | 2022-06-01 19:49:50 +0000 | [diff] [blame] | 37 | return vec4<f32>(); |
| 38 | } |
| 39 | |
dan sinclair | b29892b | 2022-06-07 13:55:34 +0000 | [diff] [blame] | 40 | @fragment |
Ben Clayton | eb29f81 | 2022-06-01 19:49:50 +0000 | [diff] [blame] | 41 | fn fragment_main() { |
Ben Clayton | c0af5c5 | 2022-06-02 14:36:10 +0000 | [diff] [blame] | 42 | textureStore_c5af1e(); |
Ben Clayton | eb29f81 | 2022-06-01 19:49:50 +0000 | [diff] [blame] | 43 | } |
| 44 | |
dan sinclair | b29892b | 2022-06-07 13:55:34 +0000 | [diff] [blame] | 45 | @compute @workgroup_size(1) |
Ben Clayton | eb29f81 | 2022-06-01 19:49:50 +0000 | [diff] [blame] | 46 | fn compute_main() { |
Ben Clayton | c0af5c5 | 2022-06-02 14:36:10 +0000 | [diff] [blame] | 47 | textureStore_c5af1e(); |
Ben Clayton | eb29f81 | 2022-06-01 19:49:50 +0000 | [diff] [blame] | 48 | } |