blob: 81e781103ad472e824c40149a69061d1acf9ea33 [file] [log] [blame]
James Price88c231b2023-08-15 12:47:28 +00001Texture2D<float4> arg_0 : register(t0, space1);
2RWByteAddressBuffer prevent_dce : register(u0, space2);
3
4void textureLoad_4c67be() {
5 uint2 arg_1 = (1u).xx;
6 float4 res = arg_0.Load(uint3(arg_1, uint(0)));
7 prevent_dce.Store4(0u, asuint(res));
8}
9
10struct tint_symbol {
11 float4 value : SV_Position;
12};
13
14float4 vertex_main_inner() {
15 textureLoad_4c67be();
16 return (0.0f).xxxx;
17}
18
19tint_symbol vertex_main() {
Antonio Maiorano144ebed2024-01-30 16:30:15 +000020 float4 inner_result = vertex_main_inner();
James Price88c231b2023-08-15 12:47:28 +000021 tint_symbol wrapper_result = (tint_symbol)0;
22 wrapper_result.value = inner_result;
23 return wrapper_result;
24}
25
26void fragment_main() {
27 textureLoad_4c67be();
28 return;
29}
30
31[numthreads(1, 1, 1)]
32void compute_main() {
33 textureLoad_4c67be();
34 return;
35}