Zhaoming Jiang | 7098d3d | 2022-04-27 02:27:52 +0000 | [diff] [blame] | 1 | #version 310 es |
Zhaoming Jiang | 0d3d321 | 2022-07-11 03:02:28 +0000 | [diff] [blame] | 2 | #extension GL_AMD_gpu_shader_half_float : require |
Ben Clayton | f1f56b2 | 2023-03-09 19:58:23 +0000 | [diff] [blame] | 3 | precision highp float; |
Zhaoming Jiang | 7098d3d | 2022-04-27 02:27:52 +0000 | [diff] [blame] | 4 | |
| 5 | layout(location = 0) out vec4 value; |
Zhaoming Jiang | 7098d3d | 2022-04-27 02:27:52 +0000 | [diff] [blame] | 6 | vec4 tint_symbol() { |
dan sinclair | 6cc183c | 2023-03-02 21:28:45 +0000 | [diff] [blame] | 7 | return vec4(0.10000000149011611938f, 0.20000000298023223877f, 0.30000001192092895508f, 0.40000000596046447754f); |
Zhaoming Jiang | 7098d3d | 2022-04-27 02:27:52 +0000 | [diff] [blame] | 8 | } |
| 9 | |
| 10 | void main() { |
| 11 | vec4 inner_result = tint_symbol(); |
| 12 | value = inner_result; |
| 13 | return; |
| 14 | } |