blob: b01ab4147f2427b0a9fc81a7ba147bd62213c397 [file] [log] [blame]
James Price88c231b2023-08-15 12:47:28 +00001Texture2DArray<int4> arg_0 : register(t0, space1);
2RWByteAddressBuffer prevent_dce : register(u0, space2);
3
4void textureLoad_fc6d36() {
5 int4 res = arg_0.Load(int4(int3((1).xx, 1), 0));
6 prevent_dce.Store4(0u, asuint(res));
7}
8
9struct tint_symbol {
10 float4 value : SV_Position;
11};
12
13float4 vertex_main_inner() {
14 textureLoad_fc6d36();
15 return (0.0f).xxxx;
16}
17
18tint_symbol vertex_main() {
Antonio Maiorano144ebed2024-01-30 16:30:15 +000019 float4 inner_result = vertex_main_inner();
James Price88c231b2023-08-15 12:47:28 +000020 tint_symbol wrapper_result = (tint_symbol)0;
21 wrapper_result.value = inner_result;
22 return wrapper_result;
23}
24
25void fragment_main() {
26 textureLoad_fc6d36();
27 return;
28}
29
30[numthreads(1, 1, 1)]
31void compute_main() {
32 textureLoad_fc6d36();
33 return;
34}