blob: a00469b01c3d8331ec6ec07d466032495d845049 [file] [log] [blame]
James Price88c231b2023-08-15 12:47:28 +00001// Copyright 2023 The Tint Authors.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15////////////////////////////////////////////////////////////////////////////////
16// File generated by tools/src/cmd/gen
17// using the template:
18// test/tint/builtins/gen/gen.wgsl.tmpl
19//
20// Do not modify this file directly
21////////////////////////////////////////////////////////////////////////////////
22
23
24enable chromium_experimental_read_write_storage_texture;
25@group(1) @binding(0) var arg_0: texture_storage_2d_array<rgba32float, read>;
26
27// fn textureLoad(texture: texture_storage_2d_array<rgba32float, read>, coords: vec2<i32>, array_index: i32) -> vec4<f32>
28fn textureLoad_936952() {
29 var arg_1 = vec2<i32>(1i);
30 var arg_2 = 1i;
31 var res: vec4<f32> = textureLoad(arg_0, arg_1, arg_2);
32 prevent_dce = res;
33}
34@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
35
36@vertex
37fn vertex_main() -> @builtin(position) vec4<f32> {
38 textureLoad_936952();
39 return vec4<f32>();
40}
41
42@fragment
43fn fragment_main() {
44 textureLoad_936952();
45}
46
47@compute @workgroup_size(1)
48fn compute_main() {
49 textureLoad_936952();
50}