blob: 77fc6a530ee432408c2a4b11699a3fb0ca97fbe2 [file] [log] [blame]
Stephen White2fe0f4b2021-11-16 15:15:36 +00001SKIP: FAILED
2
3#version 310 es
4precision mediump float;
5
Stephen Whitef9b8b612022-01-24 17:17:22 +00006uniform highp sampler1D arg_0_1;
Stephen White2fe0f4b2021-11-16 15:15:36 +00007void textureNumLevels_51b5bb() {
Stephen Whitef9b8b612022-01-24 17:17:22 +00008 int res = textureQueryLevels(arg_0_1);;
Stephen White2fe0f4b2021-11-16 15:15:36 +00009}
10
Stephen White0b392702022-01-28 22:36:58 +000011vec4 vertex_main() {
Stephen White2fe0f4b2021-11-16 15:15:36 +000012 textureNumLevels_51b5bb();
13 return vec4(0.0f, 0.0f, 0.0f, 0.0f);
14}
15
Stephen White2fe0f4b2021-11-16 15:15:36 +000016void main() {
Stephen White0b392702022-01-28 22:36:58 +000017 vec4 inner_result = vertex_main();
18 gl_Position = inner_result;
19 gl_Position.y = -(gl_Position.y);
20 gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
21 return;
Stephen White2fe0f4b2021-11-16 15:15:36 +000022}
Stephen White2fe0f4b2021-11-16 15:15:36 +000023Error parsing GLSL shader:
24ERROR: 0:4: 'sampler1D' : Reserved word.
25ERROR: 0:4: '' : compilation terminated
26ERROR: 2 compilation errors. No code generated.
27
28
29
30#version 310 es
31precision mediump float;
32
Stephen Whitef9b8b612022-01-24 17:17:22 +000033uniform highp sampler1D arg_0_1;
Stephen White2fe0f4b2021-11-16 15:15:36 +000034void textureNumLevels_51b5bb() {
Stephen Whitef9b8b612022-01-24 17:17:22 +000035 int res = textureQueryLevels(arg_0_1);;
Stephen White2fe0f4b2021-11-16 15:15:36 +000036}
37
Stephen White2fe0f4b2021-11-16 15:15:36 +000038void fragment_main() {
39 textureNumLevels_51b5bb();
Stephen White2fe0f4b2021-11-16 15:15:36 +000040}
Stephen Whitee2f35ba2022-01-26 16:48:55 +000041
Stephen White2fe0f4b2021-11-16 15:15:36 +000042void main() {
43 fragment_main();
Stephen White0b392702022-01-28 22:36:58 +000044 return;
Stephen White2fe0f4b2021-11-16 15:15:36 +000045}
Stephen White2fe0f4b2021-11-16 15:15:36 +000046Error parsing GLSL shader:
47ERROR: 0:4: 'sampler1D' : Reserved word.
48ERROR: 0:4: '' : compilation terminated
49ERROR: 2 compilation errors. No code generated.
50
51
52
53#version 310 es
54precision mediump float;
55
Stephen Whitef9b8b612022-01-24 17:17:22 +000056uniform highp sampler1D arg_0_1;
Stephen White2fe0f4b2021-11-16 15:15:36 +000057void textureNumLevels_51b5bb() {
Stephen Whitef9b8b612022-01-24 17:17:22 +000058 int res = textureQueryLevels(arg_0_1);;
Stephen White2fe0f4b2021-11-16 15:15:36 +000059}
60
Stephen White2fe0f4b2021-11-16 15:15:36 +000061void compute_main() {
62 textureNumLevels_51b5bb();
Stephen White2fe0f4b2021-11-16 15:15:36 +000063}
Stephen Whitee2f35ba2022-01-26 16:48:55 +000064
Stephen White0b392702022-01-28 22:36:58 +000065layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
Stephen White2fe0f4b2021-11-16 15:15:36 +000066void main() {
67 compute_main();
Stephen White0b392702022-01-28 22:36:58 +000068 return;
Stephen White2fe0f4b2021-11-16 15:15:36 +000069}
Stephen White2fe0f4b2021-11-16 15:15:36 +000070Error parsing GLSL shader:
71ERROR: 0:4: 'sampler1D' : Reserved word.
72ERROR: 0:4: '' : compilation terminated
73ERROR: 2 compilation errors. No code generated.
74
75
76