Stephen White | b7e560d | 2022-04-05 18:51:15 +0000 | [diff] [blame] | 1 | Texture2D<int4> arg_0 : register(t0, space1); |
| 2 | |
| 3 | int4 textureLoad2d(Texture2D<int4> tint_symbol, int2 coords, int level) { |
| 4 | return tint_symbol.Load(int3(coords, level)); |
| 5 | } |
| 6 | |
| 7 | void doTextureLoad() { |
Ben Clayton | e9f8b09 | 2022-06-01 13:14:39 +0000 | [diff] [blame] | 8 | int4 res = textureLoad2d(arg_0, (0).xx, 0); |
Stephen White | b7e560d | 2022-04-05 18:51:15 +0000 | [diff] [blame] | 9 | } |
| 10 | |
| 11 | struct tint_symbol_1 { |
| 12 | float4 value : SV_Position; |
| 13 | }; |
| 14 | |
| 15 | float4 vertex_main_inner() { |
| 16 | doTextureLoad(); |
Ben Clayton | e9f8b09 | 2022-06-01 13:14:39 +0000 | [diff] [blame] | 17 | return (0.0f).xxxx; |
Stephen White | b7e560d | 2022-04-05 18:51:15 +0000 | [diff] [blame] | 18 | } |
| 19 | |
| 20 | tint_symbol_1 vertex_main() { |
| 21 | const float4 inner_result = vertex_main_inner(); |
| 22 | tint_symbol_1 wrapper_result = (tint_symbol_1)0; |
| 23 | wrapper_result.value = inner_result; |
| 24 | return wrapper_result; |
| 25 | } |
| 26 | |
| 27 | void fragment_main() { |
| 28 | doTextureLoad(); |
| 29 | return; |
| 30 | } |
| 31 | |
| 32 | [numthreads(1, 1, 1)] |
| 33 | void compute_main() { |
| 34 | doTextureLoad(); |
| 35 | return; |
| 36 | } |