Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 1 | SKIP: FAILED |
| 2 | |
| 3 | #version 310 es |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 4 | |
Stephen White | f9b8b61 | 2022-01-24 17:17:22 +0000 | [diff] [blame] | 5 | uniform highp isamplerCubeArray arg_1_arg_2; |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 6 | |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 7 | void textureGather_c55822() { |
Stephen White | f9b8b61 | 2022-01-24 17:17:22 +0000 | [diff] [blame] | 8 | ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), 1); |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 9 | } |
| 10 | |
Stephen White | 0b39270 | 2022-01-28 22:36:58 +0000 | [diff] [blame] | 11 | vec4 vertex_main() { |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 12 | textureGather_c55822(); |
| 13 | return vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| 14 | } |
| 15 | |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 16 | void main() { |
Stephen White | 0b39270 | 2022-01-28 22:36:58 +0000 | [diff] [blame] | 17 | vec4 inner_result = vertex_main(); |
| 18 | gl_Position = inner_result; |
| 19 | gl_Position.y = -(gl_Position.y); |
| 20 | gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| 21 | return; |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 22 | } |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 23 | Error parsing GLSL shader: |
Stephen White | bf0180b | 2022-02-07 18:49:46 +0000 | [diff] [blame] | 24 | ERROR: 0:3: 'isamplerCubeArray' : Reserved word. |
| 25 | ERROR: 0:3: '' : compilation terminated |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 26 | ERROR: 2 compilation errors. No code generated. |
| 27 | |
| 28 | |
| 29 | |
| 30 | #version 310 es |
| 31 | precision mediump float; |
| 32 | |
Stephen White | f9b8b61 | 2022-01-24 17:17:22 +0000 | [diff] [blame] | 33 | uniform highp isamplerCubeArray arg_1_arg_2; |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 34 | |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 35 | void textureGather_c55822() { |
Stephen White | f9b8b61 | 2022-01-24 17:17:22 +0000 | [diff] [blame] | 36 | ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), 1); |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 37 | } |
| 38 | |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 39 | void fragment_main() { |
| 40 | textureGather_c55822(); |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 41 | } |
Stephen White | e2f35ba | 2022-01-26 16:48:55 +0000 | [diff] [blame] | 42 | |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 43 | void main() { |
| 44 | fragment_main(); |
Stephen White | 0b39270 | 2022-01-28 22:36:58 +0000 | [diff] [blame] | 45 | return; |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 46 | } |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 47 | Error parsing GLSL shader: |
| 48 | ERROR: 0:4: 'isamplerCubeArray' : Reserved word. |
| 49 | ERROR: 0:4: '' : compilation terminated |
| 50 | ERROR: 2 compilation errors. No code generated. |
| 51 | |
| 52 | |
| 53 | |
| 54 | #version 310 es |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 55 | |
Stephen White | f9b8b61 | 2022-01-24 17:17:22 +0000 | [diff] [blame] | 56 | uniform highp isamplerCubeArray arg_1_arg_2; |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 57 | |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 58 | void textureGather_c55822() { |
Stephen White | f9b8b61 | 2022-01-24 17:17:22 +0000 | [diff] [blame] | 59 | ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), 1); |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 60 | } |
| 61 | |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 62 | void compute_main() { |
| 63 | textureGather_c55822(); |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 64 | } |
Stephen White | e2f35ba | 2022-01-26 16:48:55 +0000 | [diff] [blame] | 65 | |
Stephen White | 0b39270 | 2022-01-28 22:36:58 +0000 | [diff] [blame] | 66 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 67 | void main() { |
| 68 | compute_main(); |
Stephen White | 0b39270 | 2022-01-28 22:36:58 +0000 | [diff] [blame] | 69 | return; |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 70 | } |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 71 | Error parsing GLSL shader: |
Stephen White | bf0180b | 2022-02-07 18:49:46 +0000 | [diff] [blame] | 72 | ERROR: 0:3: 'isamplerCubeArray' : Reserved word. |
| 73 | ERROR: 0:3: '' : compilation terminated |
Stephen White | c1faee9 | 2022-01-06 15:31:21 +0000 | [diff] [blame] | 74 | ERROR: 2 compilation errors. No code generated. |
| 75 | |
| 76 | |
| 77 | |