blob: 253b2ce4b5ce4841270e57e6b06cd6394686964c [file] [log] [blame]
dan sinclair8f1d2762024-07-31 02:35:40 +00001struct VertexOutput {
2 float4 pos;
3 uint2 prevent_dce;
4};
dan sinclair69313792024-06-13 20:35:21 +00005
dan sinclair8f1d2762024-07-31 02:35:40 +00006struct vertex_main_outputs {
7 nointerpolation uint2 VertexOutput_prevent_dce : TEXCOORD0;
8 float4 VertexOutput_pos : SV_Position;
9};
10
11
12RWByteAddressBuffer prevent_dce : register(u0);
13Texture2DArray<float4> arg_0 : register(t0, space1);
14uint2 textureDimensions_8af728() {
15 uint3 v = (0u).xxx;
Antonio Maiorano43e7da52024-11-15 22:54:20 +000016 arg_0.GetDimensions(v.x, v.y, v.z);
dan sinclair8f1d2762024-07-31 02:35:40 +000017 uint2 res = v.xy;
18 return res;
19}
20
21void fragment_main() {
22 prevent_dce.Store2(0u, textureDimensions_8af728());
23}
24
25[numthreads(1, 1, 1)]
26void compute_main() {
27 prevent_dce.Store2(0u, textureDimensions_8af728());
28}
29
30VertexOutput vertex_main_inner() {
31 VertexOutput tint_symbol = (VertexOutput)0;
32 tint_symbol.pos = (0.0f).xxxx;
33 tint_symbol.prevent_dce = textureDimensions_8af728();
34 VertexOutput v_1 = tint_symbol;
35 return v_1;
36}
37
38vertex_main_outputs vertex_main() {
39 VertexOutput v_2 = vertex_main_inner();
dan sinclair34a2d652024-10-25 00:30:58 +000040 vertex_main_outputs v_3 = {v_2.prevent_dce, v_2.pos};
41 return v_3;
dan sinclair8f1d2762024-07-31 02:35:40 +000042}
43