dan sinclair | f2ad5fd | 2022-11-23 17:34:40 +0000 | [diff] [blame] | 1 | #version 310 es |
Ben Clayton | f1f56b2 | 2023-03-09 19:58:23 +0000 | [diff] [blame] | 2 | precision highp float; |
Stephen White | ca9f386 | 2024-02-07 18:08:23 +0000 | [diff] [blame] | 3 | precision highp int; |
dan sinclair | f2ad5fd | 2022-11-23 17:34:40 +0000 | [diff] [blame] | 4 | |
| 5 | void log2_5b464b() { |
| 6 | float res = 0.0f; |
| 7 | } |
| 8 | |
Natalie Chouinard | e902718 | 2024-06-13 18:50:19 +0000 | [diff] [blame] | 9 | struct VertexOutput { |
| 10 | vec4 pos; |
| 11 | }; |
| 12 | |
dan sinclair | f2ad5fd | 2022-11-23 17:34:40 +0000 | [diff] [blame] | 13 | void fragment_main() { |
| 14 | log2_5b464b(); |
| 15 | } |
| 16 | |
| 17 | void main() { |
| 18 | fragment_main(); |
| 19 | return; |
| 20 | } |
| 21 | #version 310 es |
| 22 | |
| 23 | void log2_5b464b() { |
| 24 | float res = 0.0f; |
| 25 | } |
| 26 | |
Natalie Chouinard | e902718 | 2024-06-13 18:50:19 +0000 | [diff] [blame] | 27 | struct VertexOutput { |
| 28 | vec4 pos; |
| 29 | }; |
| 30 | |
dan sinclair | f2ad5fd | 2022-11-23 17:34:40 +0000 | [diff] [blame] | 31 | void compute_main() { |
| 32 | log2_5b464b(); |
| 33 | } |
| 34 | |
| 35 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| 36 | void main() { |
| 37 | compute_main(); |
| 38 | return; |
| 39 | } |
Natalie Chouinard | e902718 | 2024-06-13 18:50:19 +0000 | [diff] [blame] | 40 | #version 310 es |
| 41 | |
| 42 | void log2_5b464b() { |
| 43 | float res = 0.0f; |
| 44 | } |
| 45 | |
| 46 | struct VertexOutput { |
| 47 | vec4 pos; |
| 48 | }; |
| 49 | |
| 50 | VertexOutput vertex_main() { |
| 51 | VertexOutput tint_symbol = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| 52 | tint_symbol.pos = vec4(0.0f); |
| 53 | log2_5b464b(); |
| 54 | return tint_symbol; |
| 55 | } |
| 56 | |
| 57 | void main() { |
| 58 | gl_PointSize = 1.0; |
| 59 | VertexOutput inner_result = vertex_main(); |
| 60 | gl_Position = inner_result.pos; |
| 61 | gl_Position.y = -(gl_Position.y); |
| 62 | gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| 63 | return; |
| 64 | } |