blob: 2e13b34708aa54df12fe13ac46ec20e069fdabe7 [file] [log] [blame]
Stephen White2fe0f4b2021-11-16 15:15:36 +00001#version 310 es
2precision mediump float;
3
Stephen Whitef9b8b612022-01-24 17:17:22 +00004uniform highp sampler2D arg_0_arg_1;
Stephen White2fe0f4b2021-11-16 15:15:36 +00005
6
7void textureSampleLevel_690d95() {
Stephen Whitef9b8b612022-01-24 17:17:22 +00008 vec4 res = textureLodOffset(arg_0_arg_1, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
Stephen White2fe0f4b2021-11-16 15:15:36 +00009}
10
11struct tint_symbol {
12 vec4 value;
13};
14
15vec4 vertex_main_inner() {
16 textureSampleLevel_690d95();
17 return vec4(0.0f, 0.0f, 0.0f, 0.0f);
18}
19
20tint_symbol vertex_main() {
21 vec4 inner_result = vertex_main_inner();
22 tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
23 wrapper_result.value = inner_result;
24 return wrapper_result;
25}
26void main() {
27 tint_symbol outputs;
28 outputs = vertex_main();
29 gl_Position = outputs.value;
Stephen Whiteb1d2b842022-01-26 14:45:55 +000030 gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
Stephen White2fe0f4b2021-11-16 15:15:36 +000031 gl_Position.y = -gl_Position.y;
32}
33
34
Stephen White2fe0f4b2021-11-16 15:15:36 +000035#version 310 es
36precision mediump float;
37
Stephen Whitef9b8b612022-01-24 17:17:22 +000038uniform highp sampler2D arg_0_arg_1;
Stephen White2fe0f4b2021-11-16 15:15:36 +000039
40
41void textureSampleLevel_690d95() {
Stephen Whitef9b8b612022-01-24 17:17:22 +000042 vec4 res = textureLodOffset(arg_0_arg_1, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
Stephen White2fe0f4b2021-11-16 15:15:36 +000043}
44
45struct tint_symbol {
46 vec4 value;
47};
48
49void fragment_main() {
50 textureSampleLevel_690d95();
51 return;
52}
53void main() {
54 fragment_main();
55}
56
57
Stephen White2fe0f4b2021-11-16 15:15:36 +000058#version 310 es
59precision mediump float;
60
Stephen Whitef9b8b612022-01-24 17:17:22 +000061uniform highp sampler2D arg_0_arg_1;
Stephen White2fe0f4b2021-11-16 15:15:36 +000062
63
64void textureSampleLevel_690d95() {
Stephen Whitef9b8b612022-01-24 17:17:22 +000065 vec4 res = textureLodOffset(arg_0_arg_1, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
Stephen White2fe0f4b2021-11-16 15:15:36 +000066}
67
68struct tint_symbol {
69 vec4 value;
70};
71
72layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
73void compute_main() {
74 textureSampleLevel_690d95();
75 return;
76}
77void main() {
78 compute_main();
79}
80
81