Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 1 | #version 310 es |
| 2 | precision mediump float; |
| 3 | |
Stephen White | f9b8b61 | 2022-01-24 17:17:22 +0000 | [diff] [blame] | 4 | uniform highp sampler2D arg_0_arg_1; |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 5 | |
| 6 | |
| 7 | void textureSampleLevel_690d95() { |
Stephen White | f9b8b61 | 2022-01-24 17:17:22 +0000 | [diff] [blame] | 8 | vec4 res = textureLodOffset(arg_0_arg_1, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0)); |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 9 | } |
| 10 | |
| 11 | struct tint_symbol { |
| 12 | vec4 value; |
| 13 | }; |
| 14 | |
| 15 | vec4 vertex_main_inner() { |
| 16 | textureSampleLevel_690d95(); |
| 17 | return vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| 18 | } |
| 19 | |
| 20 | tint_symbol vertex_main() { |
| 21 | vec4 inner_result = vertex_main_inner(); |
| 22 | tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| 23 | wrapper_result.value = inner_result; |
| 24 | return wrapper_result; |
| 25 | } |
| 26 | void main() { |
| 27 | tint_symbol outputs; |
| 28 | outputs = vertex_main(); |
| 29 | gl_Position = outputs.value; |
Stephen White | b1d2b84 | 2022-01-26 14:45:55 +0000 | [diff] [blame^] | 30 | gl_Position.z = 2.0 * gl_Position.z - gl_Position.w; |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 31 | gl_Position.y = -gl_Position.y; |
| 32 | } |
| 33 | |
| 34 | |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 35 | #version 310 es |
| 36 | precision mediump float; |
| 37 | |
Stephen White | f9b8b61 | 2022-01-24 17:17:22 +0000 | [diff] [blame] | 38 | uniform highp sampler2D arg_0_arg_1; |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 39 | |
| 40 | |
| 41 | void textureSampleLevel_690d95() { |
Stephen White | f9b8b61 | 2022-01-24 17:17:22 +0000 | [diff] [blame] | 42 | vec4 res = textureLodOffset(arg_0_arg_1, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0)); |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 43 | } |
| 44 | |
| 45 | struct tint_symbol { |
| 46 | vec4 value; |
| 47 | }; |
| 48 | |
| 49 | void fragment_main() { |
| 50 | textureSampleLevel_690d95(); |
| 51 | return; |
| 52 | } |
| 53 | void main() { |
| 54 | fragment_main(); |
| 55 | } |
| 56 | |
| 57 | |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 58 | #version 310 es |
| 59 | precision mediump float; |
| 60 | |
Stephen White | f9b8b61 | 2022-01-24 17:17:22 +0000 | [diff] [blame] | 61 | uniform highp sampler2D arg_0_arg_1; |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 62 | |
| 63 | |
| 64 | void textureSampleLevel_690d95() { |
Stephen White | f9b8b61 | 2022-01-24 17:17:22 +0000 | [diff] [blame] | 65 | vec4 res = textureLodOffset(arg_0_arg_1, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0)); |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 66 | } |
| 67 | |
| 68 | struct tint_symbol { |
| 69 | vec4 value; |
| 70 | }; |
| 71 | |
| 72 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| 73 | void compute_main() { |
| 74 | textureSampleLevel_690d95(); |
| 75 | return; |
| 76 | } |
| 77 | void main() { |
| 78 | compute_main(); |
| 79 | } |
| 80 | |
| 81 | |