Ben Clayton | c0af5c5 | 2022-06-02 14:36:10 +0000 | [diff] [blame] | 1 | @group(1) @binding(0) var arg_0 : texture_2d_array<u32>; |
| 2 | |
| 3 | fn textureLoad_7c90e5() { |
| 4 | var arg_1 = vec2<i32>(); |
| 5 | var arg_2 = 1; |
| 6 | var arg_3 = 0; |
| 7 | var res : vec4<u32> = textureLoad(arg_0, arg_1, arg_2, arg_3); |
| 8 | } |
| 9 | |
dan sinclair | b29892b | 2022-06-07 13:55:34 +0000 | [diff] [blame^] | 10 | @vertex |
Ben Clayton | c0af5c5 | 2022-06-02 14:36:10 +0000 | [diff] [blame] | 11 | fn vertex_main() -> @builtin(position) vec4<f32> { |
| 12 | textureLoad_7c90e5(); |
| 13 | return vec4<f32>(); |
| 14 | } |
| 15 | |
dan sinclair | b29892b | 2022-06-07 13:55:34 +0000 | [diff] [blame^] | 16 | @fragment |
Ben Clayton | c0af5c5 | 2022-06-02 14:36:10 +0000 | [diff] [blame] | 17 | fn fragment_main() { |
| 18 | textureLoad_7c90e5(); |
| 19 | } |
| 20 | |
dan sinclair | b29892b | 2022-06-07 13:55:34 +0000 | [diff] [blame^] | 21 | @compute @workgroup_size(1) |
Ben Clayton | c0af5c5 | 2022-06-02 14:36:10 +0000 | [diff] [blame] | 22 | fn compute_main() { |
| 23 | textureLoad_7c90e5(); |
| 24 | } |