James Price | 88c231b | 2023-08-15 12:47:28 +0000 | [diff] [blame] | 1 | #include <metal_stdlib> |
| 2 | |
| 3 | using namespace metal; |
| 4 | void textureLoad_f379e2(texture2d_array<float, access::read> tint_symbol_1, device float4* const tint_symbol_2) { |
| 5 | int2 arg_1 = int2(1); |
| 6 | int arg_2 = 1; |
| 7 | float4 res = tint_symbol_1.read(uint2(arg_1), arg_2); |
| 8 | *(tint_symbol_2) = res; |
| 9 | } |
| 10 | |
| 11 | struct tint_symbol { |
| 12 | float4 value [[position]]; |
| 13 | }; |
| 14 | |
| 15 | float4 vertex_main_inner(texture2d_array<float, access::read> tint_symbol_3, device float4* const tint_symbol_4) { |
| 16 | textureLoad_f379e2(tint_symbol_3, tint_symbol_4); |
| 17 | return float4(0.0f); |
| 18 | } |
| 19 | |
| 20 | vertex tint_symbol vertex_main(texture2d_array<float, access::read> tint_symbol_5 [[texture(0)]], device float4* tint_symbol_6 [[buffer(0)]]) { |
| 21 | float4 const inner_result = vertex_main_inner(tint_symbol_5, tint_symbol_6); |
| 22 | tint_symbol wrapper_result = {}; |
| 23 | wrapper_result.value = inner_result; |
| 24 | return wrapper_result; |
| 25 | } |
| 26 | |
| 27 | fragment void fragment_main(texture2d_array<float, access::read> tint_symbol_7 [[texture(0)]], device float4* tint_symbol_8 [[buffer(0)]]) { |
| 28 | textureLoad_f379e2(tint_symbol_7, tint_symbol_8); |
| 29 | return; |
| 30 | } |
| 31 | |
| 32 | kernel void compute_main(texture2d_array<float, access::read> tint_symbol_9 [[texture(0)]], device float4* tint_symbol_10 [[buffer(0)]]) { |
| 33 | textureLoad_f379e2(tint_symbol_9, tint_symbol_10); |
| 34 | return; |
| 35 | } |
| 36 | |