blob: 0dbc40b84e00f50ca6ea067fb7aa4af28eaac275 [file] [log] [blame]
Stephen White2fe0f4b2021-11-16 15:15:36 +00001SKIP: FAILED
2
3#version 310 es
Stephen White2fe0f4b2021-11-16 15:15:36 +00004
Stephen Whited9b32c32022-02-03 22:39:13 +00005layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0;
Stephen White2fe0f4b2021-11-16 15:15:36 +00006void textureNumLayers_cd5dc8() {
Stephen Whited9b32c32022-02-03 22:39:13 +00007 int res = textureQueryLevels(arg_0);;
Stephen White2fe0f4b2021-11-16 15:15:36 +00008}
9
Stephen White0b392702022-01-28 22:36:58 +000010vec4 vertex_main() {
Stephen White2fe0f4b2021-11-16 15:15:36 +000011 textureNumLayers_cd5dc8();
12 return vec4(0.0f, 0.0f, 0.0f, 0.0f);
13}
14
Stephen White2fe0f4b2021-11-16 15:15:36 +000015void main() {
Stephen White0b392702022-01-28 22:36:58 +000016 vec4 inner_result = vertex_main();
17 gl_Position = inner_result;
18 gl_Position.y = -(gl_Position.y);
19 gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
20 return;
Stephen White2fe0f4b2021-11-16 15:15:36 +000021}
Stephen White2fe0f4b2021-11-16 15:15:36 +000022Error parsing GLSL shader:
Stephen Whitebf0180b2022-02-07 18:49:46 +000023ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
24ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
25ERROR: 0:5: '' : compilation terminated
Stephen White2fe0f4b2021-11-16 15:15:36 +000026ERROR: 3 compilation errors. No code generated.
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28
29
30#version 310 es
31precision mediump float;
32
Stephen Whited9b32c32022-02-03 22:39:13 +000033layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0;
Stephen White2fe0f4b2021-11-16 15:15:36 +000034void textureNumLayers_cd5dc8() {
Stephen Whited9b32c32022-02-03 22:39:13 +000035 int res = textureQueryLevels(arg_0);;
Stephen White2fe0f4b2021-11-16 15:15:36 +000036}
37
Stephen White2fe0f4b2021-11-16 15:15:36 +000038void fragment_main() {
39 textureNumLayers_cd5dc8();
Stephen White2fe0f4b2021-11-16 15:15:36 +000040}
Stephen Whitee2f35ba2022-01-26 16:48:55 +000041
Stephen White2fe0f4b2021-11-16 15:15:36 +000042void main() {
43 fragment_main();
Stephen White0b392702022-01-28 22:36:58 +000044 return;
Stephen White2fe0f4b2021-11-16 15:15:36 +000045}
Stephen White2fe0f4b2021-11-16 15:15:36 +000046Error parsing GLSL shader:
Stephen Whitee2f35ba2022-01-26 16:48:55 +000047ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
48ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
49ERROR: 0:6: '' : compilation terminated
Stephen White2fe0f4b2021-11-16 15:15:36 +000050ERROR: 3 compilation errors. No code generated.
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52
53
54#version 310 es
Stephen White2fe0f4b2021-11-16 15:15:36 +000055
Stephen Whited9b32c32022-02-03 22:39:13 +000056layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0;
Stephen White2fe0f4b2021-11-16 15:15:36 +000057void textureNumLayers_cd5dc8() {
Stephen Whited9b32c32022-02-03 22:39:13 +000058 int res = textureQueryLevels(arg_0);;
Stephen White2fe0f4b2021-11-16 15:15:36 +000059}
60
Stephen White2fe0f4b2021-11-16 15:15:36 +000061void compute_main() {
62 textureNumLayers_cd5dc8();
Stephen White2fe0f4b2021-11-16 15:15:36 +000063}
Stephen Whitee2f35ba2022-01-26 16:48:55 +000064
Stephen White0b392702022-01-28 22:36:58 +000065layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
Stephen White2fe0f4b2021-11-16 15:15:36 +000066void main() {
67 compute_main();
Stephen White0b392702022-01-28 22:36:58 +000068 return;
Stephen White2fe0f4b2021-11-16 15:15:36 +000069}
Stephen White2fe0f4b2021-11-16 15:15:36 +000070Error parsing GLSL shader:
Stephen Whitebf0180b2022-02-07 18:49:46 +000071ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
72ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
73ERROR: 0:5: '' : compilation terminated
Stephen White2fe0f4b2021-11-16 15:15:36 +000074ERROR: 3 compilation errors. No code generated.
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77