Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 1 | SKIP: FAILED |
| 2 | |
| 3 | #version 310 es |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 4 | |
Stephen White | d9b32c3 | 2022-02-03 22:39:13 +0000 | [diff] [blame] | 5 | layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0; |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 6 | void textureNumLayers_ff5e89() { |
Stephen White | d9b32c3 | 2022-02-03 22:39:13 +0000 | [diff] [blame] | 7 | int res = textureQueryLevels(arg_0);; |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 8 | } |
| 9 | |
Stephen White | 0b39270 | 2022-01-28 22:36:58 +0000 | [diff] [blame] | 10 | vec4 vertex_main() { |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 11 | textureNumLayers_ff5e89(); |
| 12 | return vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| 13 | } |
| 14 | |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 15 | void main() { |
Stephen White | 0b39270 | 2022-01-28 22:36:58 +0000 | [diff] [blame] | 16 | vec4 inner_result = vertex_main(); |
| 17 | gl_Position = inner_result; |
| 18 | gl_Position.y = -(gl_Position.y); |
| 19 | gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| 20 | return; |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 21 | } |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 22 | Error parsing GLSL shader: |
Stephen White | bf0180b | 2022-02-07 18:49:46 +0000 | [diff] [blame^] | 23 | ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found |
| 24 | ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int' |
| 25 | ERROR: 0:5: '' : compilation terminated |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 26 | ERROR: 3 compilation errors. No code generated. |
| 27 | |
| 28 | |
| 29 | |
| 30 | #version 310 es |
| 31 | precision mediump float; |
| 32 | |
Stephen White | d9b32c3 | 2022-02-03 22:39:13 +0000 | [diff] [blame] | 33 | layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0; |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 34 | void textureNumLayers_ff5e89() { |
Stephen White | d9b32c3 | 2022-02-03 22:39:13 +0000 | [diff] [blame] | 35 | int res = textureQueryLevels(arg_0);; |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 36 | } |
| 37 | |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 38 | void fragment_main() { |
| 39 | textureNumLayers_ff5e89(); |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 40 | } |
Stephen White | e2f35ba | 2022-01-26 16:48:55 +0000 | [diff] [blame] | 41 | |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 42 | void main() { |
| 43 | fragment_main(); |
Stephen White | 0b39270 | 2022-01-28 22:36:58 +0000 | [diff] [blame] | 44 | return; |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 45 | } |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 46 | Error parsing GLSL shader: |
Stephen White | e2f35ba | 2022-01-26 16:48:55 +0000 | [diff] [blame] | 47 | ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found |
| 48 | ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int' |
| 49 | ERROR: 0:6: '' : compilation terminated |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 50 | ERROR: 3 compilation errors. No code generated. |
| 51 | |
| 52 | |
| 53 | |
| 54 | #version 310 es |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 55 | |
Stephen White | d9b32c3 | 2022-02-03 22:39:13 +0000 | [diff] [blame] | 56 | layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0; |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 57 | void textureNumLayers_ff5e89() { |
Stephen White | d9b32c3 | 2022-02-03 22:39:13 +0000 | [diff] [blame] | 58 | int res = textureQueryLevels(arg_0);; |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 59 | } |
| 60 | |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 61 | void compute_main() { |
| 62 | textureNumLayers_ff5e89(); |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 63 | } |
Stephen White | e2f35ba | 2022-01-26 16:48:55 +0000 | [diff] [blame] | 64 | |
Stephen White | 0b39270 | 2022-01-28 22:36:58 +0000 | [diff] [blame] | 65 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 66 | void main() { |
| 67 | compute_main(); |
Stephen White | 0b39270 | 2022-01-28 22:36:58 +0000 | [diff] [blame] | 68 | return; |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 69 | } |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 70 | Error parsing GLSL shader: |
Stephen White | bf0180b | 2022-02-07 18:49:46 +0000 | [diff] [blame^] | 71 | ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found |
| 72 | ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int' |
| 73 | ERROR: 0:5: '' : compilation terminated |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 74 | ERROR: 3 compilation errors. No code generated. |
| 75 | |
| 76 | |
| 77 | |