blob: f8a1b424fe47bef8884ac913ac41d1fe9ed2e358 [file] [log] [blame]
Ben Claytonb07a7ce2021-06-03 11:26:17 +00001Texture2DMS<uint4> arg_0 : register(t0, space1);
2
3void textureLoad_c378ee() {
Ben Clayton51b9da42021-06-30 08:51:36 +00004 uint4 res = arg_0.Load(int2(0, 0), 1);
Ben Claytonb07a7ce2021-06-03 11:26:17 +00005}
6
Ben Clayton5d2f34e2021-06-16 09:19:36 +00007struct tint_symbol {
8 float4 value : SV_Position;
9};
10
James Pricea5d73ce2021-08-04 22:15:28 +000011float4 vertex_main_inner() {
Ben Claytonb07a7ce2021-06-03 11:26:17 +000012 textureLoad_c378ee();
James Pricea5d73ce2021-08-04 22:15:28 +000013 return float4(0.0f, 0.0f, 0.0f, 0.0f);
14}
15
16tint_symbol vertex_main() {
17 const float4 inner_result = vertex_main_inner();
18 tint_symbol wrapper_result = (tint_symbol)0;
19 wrapper_result.value = inner_result;
20 return wrapper_result;
Ben Claytonb07a7ce2021-06-03 11:26:17 +000021}
22
23void fragment_main() {
24 textureLoad_c378ee();
25 return;
26}
27
28[numthreads(1, 1, 1)]
29void compute_main() {
30 textureLoad_c378ee();
31 return;
32}