blob: 61d56bcb0f6891ba2e6e64eadaf8885972ae8aa7 [file] [log] [blame]
dan sinclair6e93ca52024-08-28 23:58:04 +00001SKIP: FAILED
2
dan sinclair1e0c2012024-09-04 01:56:01 +00003#version 310 es
4precision highp float;
5precision highp int;
dan sinclair6e93ca52024-08-28 23:58:04 +00006
dan sinclair1e0c2012024-09-04 01:56:01 +00007
8struct VertexOutput {
9 vec4 pos;
10 vec2 prevent_dce;
11};
12
13vec2 prevent_dce;
14vec2 smoothstep_392c19() {
15 vec2 res = vec2(0.5f);
16 return res;
17}
18void main() {
19 prevent_dce = smoothstep_392c19();
20}
21layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
22void main() {
23 prevent_dce = smoothstep_392c19();
24}
25VertexOutput main() {
26 VertexOutput tint_symbol = VertexOutput(vec4(0.0f), vec2(0.0f));
27 tint_symbol.pos = vec4(0.0f);
28 tint_symbol.prevent_dce = smoothstep_392c19();
29 return tint_symbol;
30}
31error: Error parsing GLSL shader:
32ERROR: 0:19: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value
33ERROR: 0:19: '' : compilation terminated
34ERROR: 2 compilation errors. No code generated.
35
36
37
38#version 310 es
39precision highp float;
40precision highp int;
41
42
43struct VertexOutput {
44 vec4 pos;
45 vec2 prevent_dce;
46};
47
48vec2 prevent_dce;
49vec2 smoothstep_392c19() {
50 vec2 res = vec2(0.5f);
51 return res;
52}
53void main() {
54 prevent_dce = smoothstep_392c19();
55}
56layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
57void main() {
58 prevent_dce = smoothstep_392c19();
59}
60VertexOutput main() {
61 VertexOutput tint_symbol = VertexOutput(vec4(0.0f), vec2(0.0f));
62 tint_symbol.pos = vec4(0.0f);
63 tint_symbol.prevent_dce = smoothstep_392c19();
64 return tint_symbol;
65}
66error: Error parsing GLSL shader:
67ERROR: 0:20: 'main' : function already has a body
68ERROR: 0:20: '' : compilation terminated
69ERROR: 2 compilation errors. No code generated.
70
71
72
73#version 310 es
74precision highp float;
75precision highp int;
76
77
78struct VertexOutput {
79 vec4 pos;
80 vec2 prevent_dce;
81};
82
83vec2 prevent_dce;
84vec2 smoothstep_392c19() {
85 vec2 res = vec2(0.5f);
86 return res;
87}
88void main() {
89 prevent_dce = smoothstep_392c19();
90}
91layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
92void main() {
93 prevent_dce = smoothstep_392c19();
94}
95VertexOutput main() {
96 VertexOutput tint_symbol = VertexOutput(vec4(0.0f), vec2(0.0f));
97 tint_symbol.pos = vec4(0.0f);
98 tint_symbol.prevent_dce = smoothstep_392c19();
99 return tint_symbol;
100}
101error: Error parsing GLSL shader:
102ERROR: 0:19: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value
103ERROR: 0:19: '' : compilation terminated
104ERROR: 2 compilation errors. No code generated.
105
106
107
108
109tint executable returned error: exit status 1