blob: 5101559602854214bd1338eaf71b6ab51d6628f2 [file] [log] [blame]
dan sinclair8f1d2762024-07-31 02:35:40 +00001struct VertexOutput {
2 float4 pos;
3 int4 prevent_dce;
4};
dan sinclair69313792024-06-13 20:35:21 +00005
dan sinclair8f1d2762024-07-31 02:35:40 +00006struct vertex_main_outputs {
7 nointerpolation int4 VertexOutput_prevent_dce : TEXCOORD0;
8 float4 VertexOutput_pos : SV_Position;
9};
10
11
12RWByteAddressBuffer prevent_dce : register(u0);
13Texture1D<int4> arg_0 : register(t0, space1);
14int4 textureLoad_62d1de() {
15 Texture1D<int4> v = arg_0;
Antonio Maioranod032c622024-09-19 18:20:54 +000016 int v_1 = int(int(1));
dan sinclair8f1d2762024-07-31 02:35:40 +000017 int4 res = int4(v.Load(int2(v_1, int(1u))));
18 return res;
19}
20
21void fragment_main() {
22 prevent_dce.Store4(0u, asuint(textureLoad_62d1de()));
23}
24
25[numthreads(1, 1, 1)]
26void compute_main() {
27 prevent_dce.Store4(0u, asuint(textureLoad_62d1de()));
28}
29
30VertexOutput vertex_main_inner() {
31 VertexOutput tint_symbol = (VertexOutput)0;
32 tint_symbol.pos = (0.0f).xxxx;
33 tint_symbol.prevent_dce = textureLoad_62d1de();
34 VertexOutput v_2 = tint_symbol;
35 return v_2;
36}
37
38vertex_main_outputs vertex_main() {
39 VertexOutput v_3 = vertex_main_inner();
40 VertexOutput v_4 = v_3;
41 VertexOutput v_5 = v_3;
42 vertex_main_outputs v_6 = {v_5.prevent_dce, v_4.pos};
43 return v_6;
44}
45