dan sinclair | 6931379 | 2024-06-13 20:35:21 +0000 | [diff] [blame] | 1 | |
Antonio Maiorano | 3ffdc9a | 2024-08-14 20:30:30 +0000 | [diff] [blame] | 2 | RWByteAddressBuffer prevent_dce : register(u0); |
| 3 | RWTexture2DArray<float4> arg_0 : register(u0, space1); |
| 4 | float4 textureLoad_482627() { |
| 5 | uint2 arg_1 = (1u).xx; |
| 6 | uint arg_2 = 1u; |
| 7 | RWTexture2DArray<float4> v = arg_0; |
| 8 | uint v_1 = arg_2; |
| 9 | int2 v_2 = int2(arg_1); |
Antonio Maiorano | d032c62 | 2024-09-19 18:20:54 +0000 | [diff] [blame^] | 10 | float4 res = float4(v.Load(int4(v_2, int(v_1), int(0)))); |
Antonio Maiorano | 3ffdc9a | 2024-08-14 20:30:30 +0000 | [diff] [blame] | 11 | return res; |
| 12 | } |
| 13 | |
| 14 | void fragment_main() { |
| 15 | prevent_dce.Store4(0u, asuint(textureLoad_482627())); |
| 16 | } |
| 17 | |
| 18 | [numthreads(1, 1, 1)] |
| 19 | void compute_main() { |
| 20 | prevent_dce.Store4(0u, asuint(textureLoad_482627())); |
| 21 | } |
| 22 | |