blob: 72149aaf8b6ce30cd36404d892f29a38bd03c5fb [file] [log] [blame]
Ben Claytoneb29f812022-06-01 19:49:50 +00001// Copyright 2021 The Tint Authors.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15////////////////////////////////////////////////////////////////////////////////
Ben Claytond722e612022-07-26 17:16:15 +000016// File generated by tools/src/cmd/gen
Ben Claytoneb29f812022-06-01 19:49:50 +000017// using the template:
18// test/tint/builtins/gen/gen.wgsl.tmpl
Ben Claytoneb29f812022-06-01 19:49:50 +000019//
20// Do not modify this file directly
21////////////////////////////////////////////////////////////////////////////////
22
23@group(1) @binding(0) var arg_0: texture_multisampled_2d<f32>;
24
25// fn textureLoad(texture: texture_multisampled_2d<f32>, coords: vec2<i32>, sample_index: i32) -> vec4<f32>
26fn textureLoad_a583c9() {
27 var res: vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1);
28}
29
dan sinclairb29892b2022-06-07 13:55:34 +000030@vertex
Ben Claytoneb29f812022-06-01 19:49:50 +000031fn vertex_main() -> @builtin(position) vec4<f32> {
32 textureLoad_a583c9();
33 return vec4<f32>();
34}
35
dan sinclairb29892b2022-06-07 13:55:34 +000036@fragment
Ben Claytoneb29f812022-06-01 19:49:50 +000037fn fragment_main() {
38 textureLoad_a583c9();
39}
40
dan sinclairb29892b2022-06-07 13:55:34 +000041@compute @workgroup_size(1)
Ben Claytoneb29f812022-06-01 19:49:50 +000042fn compute_main() {
43 textureLoad_a583c9();
44}