Stephen White | b7e560d | 2022-04-05 18:51:15 +0000 | [diff] [blame] | 1 | @group(1) @binding(0) var arg_0: texture_2d<i32>; |
| 2 | |
| 3 | fn textureLoad2d(texture: texture_2d<i32>, coords: vec2<i32>, level: i32) -> vec4<i32> { |
| 4 | return textureLoad(texture, coords, level); |
| 5 | } |
| 6 | |
| 7 | fn doTextureLoad() { |
| 8 | var res: vec4<i32> = textureLoad2d(arg_0, vec2<i32>(), 0); |
| 9 | } |
| 10 | |
dan sinclair | b29892b | 2022-06-07 13:55:34 +0000 | [diff] [blame] | 11 | @vertex |
Stephen White | b7e560d | 2022-04-05 18:51:15 +0000 | [diff] [blame] | 12 | fn vertex_main() -> @builtin(position) vec4<f32> { |
| 13 | doTextureLoad(); |
| 14 | return vec4<f32>(); |
| 15 | } |
| 16 | |
dan sinclair | b29892b | 2022-06-07 13:55:34 +0000 | [diff] [blame] | 17 | @fragment |
Stephen White | b7e560d | 2022-04-05 18:51:15 +0000 | [diff] [blame] | 18 | fn fragment_main() { |
| 19 | doTextureLoad(); |
| 20 | } |
| 21 | |
dan sinclair | b29892b | 2022-06-07 13:55:34 +0000 | [diff] [blame] | 22 | @compute @workgroup_size(1) |
Stephen White | b7e560d | 2022-04-05 18:51:15 +0000 | [diff] [blame] | 23 | fn compute_main() { |
| 24 | doTextureLoad(); |
| 25 | } |