Ben Clayton | 3703522 | 2021-12-08 19:54:08 +0000 | [diff] [blame] | 1 | TextureCubeArray arg_0 : register(t0, space1); |
| 2 | SamplerState arg_1 : register(s1, space1); |
| 3 | |
| 4 | void textureGather_43025d() { |
| 5 | float4 res = arg_0.Gather(arg_1, float4(0.0f, 0.0f, 0.0f, float(1))); |
| 6 | } |
| 7 | |
| 8 | struct tint_symbol { |
| 9 | float4 value : SV_Position; |
| 10 | }; |
| 11 | |
| 12 | float4 vertex_main_inner() { |
| 13 | textureGather_43025d(); |
Ben Clayton | e9f8b09 | 2022-06-01 13:14:39 +0000 | [diff] [blame] | 14 | return (0.0f).xxxx; |
Ben Clayton | 3703522 | 2021-12-08 19:54:08 +0000 | [diff] [blame] | 15 | } |
| 16 | |
| 17 | tint_symbol vertex_main() { |
| 18 | const float4 inner_result = vertex_main_inner(); |
| 19 | tint_symbol wrapper_result = (tint_symbol)0; |
| 20 | wrapper_result.value = inner_result; |
| 21 | return wrapper_result; |
| 22 | } |
| 23 | |
| 24 | void fragment_main() { |
| 25 | textureGather_43025d(); |
| 26 | return; |
| 27 | } |
| 28 | |
| 29 | [numthreads(1, 1, 1)] |
| 30 | void compute_main() { |
| 31 | textureGather_43025d(); |
| 32 | return; |
| 33 | } |